Dynasty Knowledge Base

45 articles · search and browse the full knowledge base

Constitution

MFFGA — Dynasty Constitution

A living document — major changes are ratified before each new season.

📋 1. League Overview

1.1 Format

MFFGA — Dynasty is a 10-team dynasty fantasy football league with deep rosters and an emphasis on long-term team-building. Format details:

  • 10 teams, 1.0 PPR scoring
  • 28 roster spots (11 starters + 17 bench) plus 4 IR slots
  • $100 FAAB waiver budget
  • 4-round rookie draft each offseason
  • 6-team playoff starting Week 15 (Week 18 is not used)
  • Trade deadline: end of Week 11

1.2 Divisions

The league is split into two divisions:

  • Noob Football Conference (NFC)
  • Amateur Football Conference (AFC)

Each division winner receives an automatic playoff berth and a first-round bye.

🧱 2. Roster

2.1 Starting Lineup

11 starters per week:

  • 1 × QB
  • 2 × RB
  • 2 × WR
  • 1 × TE
  • 5 × FLEX (RB / WR / TE)

This league does not roster kickers or team defenses.

2.2 Bench & IR

17 bench spots and 4 IR slots are available per team (28 active roster spots total, plus 4 reserve).

A player must be designated as IR, Out, Doubtful, or COVID in the Sleeper app to occupy an IR slot.

🎯 3. Scoring

Full scoring is mirrored from the Sleeper league settings. The headline numbers:

3.1 Offensive Scoring

Stat Points
Passing yard 0.04 (1 / 25 yds)
Passing TD 4
Interception thrown −2
Rushing yard 0.1 (1 / 10 yds)
Rushing TD 6
Reception 1 (full PPR)
Receiving yard 0.1 (1 / 10 yds)
Receiving TD 6
2-point conversion 2
Fumble lost −1
Fumble recovery TD 6

3.2 Defensive & Special Teams

Although team defenses are not rostered, individual defensive plays scored by offensive players (recovered fumbles, etc.) follow Sleeper's standard 2026 settings. See the Sleeper league page for the complete list.

3.3 Voting on Scoring

The scoring system will not change without a simple majority league vote prior to the start of the next season.

✍️ 4. Drafting

4.1 Startup Auction Draft (Historical)

The league was launched with a startup auction draft. Each manager received an equal budget and bid on the entire player pool. Auction proceeds beyond the standard prize pool funded the inaugural-year prizes and the league trophy (see Section 11.5). This section is preserved for historical reference; subsequent drafts are governed by 4.2.

4.2 Annual Rookie Draft

The annual rookie draft is 4 rounds. Each pick has a 24-hour clock.

Round 1 pick order is determined as follows:

  • Picks 1.01–1.04 — assigned to the four non-playoff teams (Seeds 7–10) in order of lowest Max Points For during the regular season. The team with the lowest Max PF picks 1.01, next-lowest picks 1.02, and so on through 1.04.
  • Picks 1.05 & 1.06 — determined by the outcome of the 5th/6th-place placement game (Wk 16). The winner of that game gets the higher pick (1.05); the loser gets 1.06. Winning the placement game earns the better pick — incentivizing both teams to play out the final week competitively.
  • Picks 1.07 & 1.08 — determined by the outcome of the 3rd-place game (Wk 17). The winner of that game gets the higher pick (1.07); the loser gets 1.08. Same incentive applies — winning the placement game earns the better pick.
  • Pick 1.09 — the runner-up (championship-game loser).
  • Pick 1.10 — the league champion picks last.

Rounds 2–4 pick order is determined purely by overall regular-season Max Points For, lowest to highest, across all 10 teams. The team with the lowest Max PF picks X.01, the next-lowest picks X.02, and so on through the team with the highest Max PF picking X.10 (where X is the round number). This same order is used in each of rounds 2, 3, and 4.

Bench size is not expanded for the rookie draft — managers must already have room on their existing roster to accommodate each pick they make. Drop or trade existing players before or after the draft to make space as needed.

4.3 Draft Day Trades

If a trade is being negotiated during the draft, either party can ask a commissioner to pause the clock for additional time.

🤝 5. Trading

Trading of players, draft picks (up to 3 drafts away), and FAAB dollars is allowed. Trades process immediately and will be reversed if vetoed or found to involve collusion. Trade review window is 2 days.

5.1 Trade Collusion

⚠️ If managers are suspected of accepting bribes, offering bribes, trading non-fantasy assets, or otherwise engaging in collusion, all parties involved will be subject to penalties:

  • First offense — FAAB budget reduced by 80%.
  • Second offense — All transactions (trades and waivers) frozen for the next 18 weeks of regular-season and playoff games.
  • Third offense — A league meeting of all uninvolved managers will be convened to determine next steps, up to and including removal.

Any trade found to involve collusion will be reversed, and any affected game results will be revised.

Commissioners err on the side of letting managers run their teams as they see fit. Collusion must be clear before any action is taken. Commissioners reserve the right to ask questions about heavily lop-sided trades before they finalize.

5.2 Lending Players Prohibition

A player traded away may not be re-acquired directly from the same team within 6 weeks. (Re-acquiring the player via a third team is permitted, provided no party is acting as a pass-through to launder the original trade.) Repeat offenders are subject to the collusion penalties above.

5.3 Trade Deadline

The trade deadline is the Saturday before Week 11 NFL games kick off.

5.4 Trade Restrictions

Draft picks may only be traded up to 3 drafts in advance. (E.g., during the 2026 season, the latest picks tradable are 2029 picks.) FAAB may only be traded from the current season.

5.5 Veto Process

2 of 3 commissioner veto votes are required to overturn a trade. Vetoes are only appropriate when there is evidence of collusion or an egregious mismatch of value (e.g. a top-15 dynasty asset for a backup with no path to playing time). Disliking a trade is not, by itself, grounds for a veto.

Unknown-news disclosure. Commissioners may proactively flag relevant non-public news to the traders before a trade finalizes — e.g., "Hey, league chatter is that AJ Brown is probably getting traded to the Pats; it's not public yet — are you both still good with this trade if that happens?" The intent is to make sure no one is being taken advantage of by an information gap, not to second-guess the deal itself. If both parties confirm they're still okay with the trade after the disclosure, it stands.

Mid-trade injuries / announcements. If a material injury or news event affecting a player in an active (not-yet-finalized) trade is announced after the trade was proposed but before it would finalize, and either party was unaware of it at the time the trade was offered/accepted, the trade is vetoable. The disadvantaged party may withdraw, or the commissioners may veto on their behalf if they don't respond before the review window closes.

5.6 Future 1st-Round Picks — Dues Prepay Required

If a manager trades away any of their future 1st-round rookie picks, they must prepay their league dues for the season in which that pick conveys.

💵 Example: trading away your 2027 1st-round pick during the 2026 season requires prepaying your 2027 dues at the time of (or as a condition of) the trade.

This rule prevents a manager from accumulating future-pick debts and then walking away from the league before the bill comes due. Prepaid dues are held by the designated commissioner and applied to that season's payment when the time comes; if the manager is no longer in the league by then, the funds roll into that season's pool.

📥 6. Waiver Wire

FAAB waiver system. Each team begins the season with $100. $0 bids are allowed. Waivers process daily at 9:00 AM ET, with a 2-day clear window after a player is dropped.

FAAB budgets reset each year ahead of the regular season.

🏆 7. Postseason

7.1 Playoffs

The postseason runs Weeks 15–17. Six teams qualify for the playoff bracket — the top 3 finishers from each division.

Seeding:

  • Seeds 1–2 — division winners (1st place in each division), ordered by overall record (tiebreakers in 7.3). Both receive a first-round bye.
  • Seeds 3–6 — the 2nd- and 3rd-place finishers in each division (four teams total, two from each division), ordered by overall record across both divisions (tiebreakers in 7.3).

Bracket flow (intra-division through the semifinals):

  • Wk 15 — Wild Card round: within each division, the 2nd-place finisher plays the 3rd-place finisher. (Two matchups total — one per division.)
  • Wk 16 — Semifinals + 5th/6th-place game: each division winner plays the winner of their own division's wild-card matchup (two intra-division semifinals). The two Wk-15 wild-card losers play a 5th/6th-place placement game in the same week.
  • Wk 17 — Championship: the two semifinal winners (one from each division) play for the league title. The two semifinal losers play a separate 3rd-place game in the same week.

Each round is a single-week matchup. If two teams tie in a playoff matchup, the winner is determined by the procedure in 7.3. Week 18 is not used. Final placements (1st–4th) determine the cash payouts in 11.2.

7.2 Consolation Bracket

The bottom four teams by regular-season standings (Seeds 7–10) play the Consolation Bracket in parallel with the playoff bracket, across Weeks 15–16.

Bracket flow:

  • Wk 15: Seed 7 vs Seed 10, Seed 8 vs Seed 9.
  • Wk 16: the two Wk-15 winners face off in the Consolation Bracket championship; the two Wk-15 losers play for 8th/9th place in the same week (this game is not used for rookie draft placement — rookie draft order for non-playoff teams is determined by Max PF, see 4.2).

The Consolation Bracket champion receives:

  • $25 cash prize (see 11.2).
  • $25 FAAB bonus added to their starting waiver budget for the following season.

7.3 Seeding Tiebreakers

If two teams finish with the same record, ties are broken in this order:

  1. Total Points For (PF)
  2. Total Points Against (PA)
  3. Head-to-head record (in-season)
  4. Division record
  5. Coin flip
  6. Duel to the death IRL

⚠️ 8. Tanking Policy

No team may intentionally leave starting roster spots empty or start clearly inactive players in an effort to lose. Evidence of intentional tanking may result in penalties up to and including forfeiture of draft selections.

Tanking also extends to trade behavior — common patterns include:

  • Selling productive players for clearly below-market returns (well under any reasonable consensus value).
  • Trading for non-playing players in exchange for healthy, useful pieces (e.g. trading Saquon Barkley for Henry Ruggs).
  • Stacking trades that strip out starters in the back half of the season for "future" assets at depressed prices.

Why this hurts you

In a dynasty league, your roster is your long-term asset. Trading away productive players at fire-sale prices — or piling up injured/inactive bodies just to lose games — has the potential to erode the strength of your team for years if the players don't return from injury, not just the current season. The "future picks" you accumulate rarely make up for the proven players, draft capital, and roster spots you give up to get them. Tanking trades almost always leave the tanking team weaker over a 2-3 year window than they would have been if they'd simply played out the season honestly.

Why this hurts the league

Beyond your own roster, intentional losing distorts the competitive landscape for everyone else:

  • It corrupts the playoff race — teams competing for seeding shouldn't have wildly different schedules based on who happened to face the tanking team late in the year.
  • It distorts trade markets — clearly below-market deals reset perceived player value and disadvantage managers acting in good faith.
  • It undermines dynasty integrity — the whole format depends on every team making decisions in their own actual long-term interest. Tanking violates that baseline assumption and erodes trust between managers.

Commissioners will evaluate trade activity in this light. Trades that look like deliberate tanking — particularly clusters of clearly one-sided moves at the end of a losing season — are subject to review under the veto process (5.5) and the penalties described above.

⏱️ 9. Activity and Responsiveness

9.1 Response Window

Managers should respond to league messages and trade offers within 72 hours. This applies throughout the active season (preseason through the end of the postseason). Exceptions:

  • League-designated offseason — between the end of the postseason and the start of the next preseason, response-time expectations are relaxed.
  • Notified away-time — if a manager has notified the league of upcoming unavailability (travel, life events, etc.), the 72-hour window pauses for the duration of the notified absence.

Persistent failure to respond within this window — outside the exceptions above — is one of the activity/engagement failures that can lead to removal under §10.1.

9.2 "Wes" Clause

If you're traveling or otherwise unable to pay attention to the league for more than 72 hours, please notify the league chat ahead of time when possible. A quick "heads up — I'll be off-grid Thursday through Sunday" preserves goodwill and pauses the §9.1 response window for the notified period.

🔁 10. Replacing Managers

10.1 Removing Managers

Managers can be removed at the commissioners' majority discretion if complaints are received from other league members. The goal of this league is for it to be enjoyable and active, so persistent disengagement — repeatedly failing to set a valid lineup, ghosting league chat, ignoring trade offers (see §9 for the response window), or otherwise dragging down the experience for everyone else — is grounds for removal. Confirmed collusion is, of course, also grounds for immediate removal.

10.2 Replacing Managers

When a manager needs to be replaced, the commissioners source a replacement in the following priority order:

  1. Commissioner family / friends first.
  2. League member family / friends second.

In all cases, final selection is at the commissioners' discretion based on their judgment of the candidate's "fit" with the league — commitment to the dynasty format, willingness to engage in chat and trades, and general compatibility with the existing managers.

10.3 Replacement Incentive

If a manager quits or is removed, the incoming manager receives a 50% reduction on their first-year buy-in.

Exception — league reboot. This incentive does not apply during a "league reboot" — i.e., a season in which multiple teams are being replaced at once. In a reboot scenario, all incoming managers pay full dues like everyone else; the orphan-roster discount is reserved for ordinary one-off replacements between otherwise stable seasons.

💰 11. League Finances & Prizes

11.1 League Dues

League dues are $50 per manager, per season. Dues are collected via Venmo or Zelle to the designated commissioner, with the deadline being no later than August 1 of the active season. All managers must be paid in full before Week 1. Any manager who fails to pay before the deadline will incur a 10% late penalty, which is added to the postseason payout.

11.2 Payout Structure

The season payout — funded by the $50/manager dues pool ($500 total in a 10-team league) — is structured as follows:

Finish Payout
1st place (League Champion) $150
2nd place $75
3rd place $50
4th place $25
Consolation Bracket champion $25
Total cash prizes $325

In addition to the cash prize, the Consolation Bracket champion also receives $25 FAAB added to their starting waiver budget for the following season (see 7.2).

The remaining ~$175 is budgeted for trophy shipping, the championship nameplate, and the Division Winner challenge coins (see 11.3) each season.

Any leftover beyond that rolls into the next season as a proportional dues reduction shared evenly across all managers — or, if applicable, is applied first to offset any roster-adoption dues that were waived to incentivize an incoming manager taking over an orphan roster (see Section 10.3).

11.3 Trophy Engraving & Division Winner Coins

🏆 League Champion — each year, the champion will:

  • Have their name engraved on a plate that is added to the league trophy.
  • Have the trophy shipped to them to display until the next champion is crowned.

🥇 Division Winners — each year, the 1st-place finisher in each division (Noob Football Conference and Amateur Football Conference) receives a custom-engraved challenge coin commemorating their division title and the season won.

Trophy shipping, the championship nameplate, and the Division Winner challenge coins are all covered by the ~$175 remainder set aside in 11.2.

11.4 Raising Dues, Co-Managers, and Crowdfunding

A two-thirds majority vote is required to raise league dues.

Co-managers are not permitted. Each roster must have a single, identifiable manager-of-record responsible for setting lineups, executing trades, and participating in league communications.

If a manager is no longer financially comfortable with the buy-in, they should raise the situation with the commissioners. The commissioners — at their discretion — will determine whether crowdfunding is an appropriate option for that manager's circumstances.

💸 Crowdfunding rule: If a manager's dues are covered (in whole or in part) by crowdfunding from other league members, any prize money won that season is not distributed to the manager personally. Instead, all winnings are split proportionately among the individuals who contributed to the crowdfunding, based on each contributor's share of the dues raised.

11.5 Year 1 Auction Prize Pool & Trophy (Historical)

🏆 The Year 1 startup auction generated a larger-than-normal pool of dues. That extra money was used to commission the league's traveling trophy, which has been passed manager-to-manager every season since.

Auction-driven funds were spread across the first few seasons to support additional prizes and trophy costs, so the value of the inaugural buy-in was felt beyond Year 1. The league has since fully transitioned to the standard payout structure described in 11.2.


📜 This constitution is a living document. Major changes will be announced in the league chat and ratified before the start of the next season.

© 2021 - 2026 League Page